Full Metal Exorcist is intended to be a game in the form of a horror light gun game inspired by the House of the Dead and Resident Evil light gun games. It is a one-player game where the player stars as a Robocop-like non-human robot exorcist, controlled remotely by a human priest, that goes through a variety of locations “exorcising” spiritual and demonic enemies with a series of guns and simple cinematic actions.
Contributions: I’m a programmer, cooperating with a level designer and an artist.
Work-In-Progress Preview Video (37s):
Demo Level (Making by Teammates):
Note: the bold-italic font indicating DONE
Mini Demo (Single Room) |
Full Demo (Single Level) |
Full Game (More Levels) |
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System | Menu (start/pause/end) HUD (crosshair/text) Audio (weapon) |
Menu (options/credits) HUD (image/effects) Audio (SFX/BGM) |
Menu (modes) Checkpoints Cinematic |
Shooter | Player Movement Player Stats (score) Weapon (reload/damage) |
Player Orientation Weapon (splash/accuracy) Weapon (switch/auto) |
Weapon (penetration) Weapon (bullet/missile) Weapon (bomb) |
Shootable | Enemy Spawner (pop up) Enemy AI (chasing) Enemy Attack (physical) Enemy Health/Destroy |
Enemy AI (in distance) Enemy Attack (magical) Animations/Particles Items |
Enemy (Objects) Enemy (Boss) Hidden items/rooms Hit box |