showcase

Light Gun Shooter Game

Intro

Full Metal Exorcist is intended to be a game in the form of a horror light gun game inspired by the House of the Dead and Resident Evil light gun games. It is a one-player game where the player stars as a Robocop-like non-human robot exorcist, controlled remotely by a human priest, that goes through a variety of locations “exorcising” spiritual and demonic enemies with a series of guns and simple cinematic actions.

Contributions: I’m a programmer, cooperating with a level designer and an artist.

Work-In-Progress Preview Video (37s):

Video Link of Mini Demo Preview

Demo Level (Making by Teammates): Demo Level Making by Teammates

Milestone Planning

Note: the bold-italic font indicating DONE

  Mini Demo
(Single Room)
Full Demo
(Single Level)
Full Game
(More Levels)
System Menu (start/pause/end)
HUD (crosshair/text)
Audio (weapon)
Menu (options/credits)
HUD (image/effects)
Audio (SFX/BGM)
Menu (modes)
Checkpoints
Cinematic
Shooter Player Movement
Player Stats (score)
Weapon (reload/damage)
Player Orientation
Weapon (splash/accuracy)
Weapon (switch/auto)
Weapon (penetration)
Weapon (bullet/missile)
Weapon (bomb)
Shootable Enemy Spawner (pop up)
Enemy AI (chasing)
Enemy Attack (physical)
Enemy Health/Destroy
Enemy AI (in distance)
Enemy Attack (magical)
Animations/Particles
Items
Enemy (Objects)
Enemy (Boss)
Hidden items/rooms
Hit box

Key Features Done

References

Perforce on AWS

Unreal Engine Basics

Tutorials

Standards

Miscellaneous